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Capcom has announced a straight out gameplay-altering pre-order incentive for their upcoming jetpack-powered sci-fi action-adventurer Dark Void — a downloadable golden jetpack that comes with unlimited boost ability, allowing players to “fly faster, avoid enemy fire, run down your foes and own the battlefield – all with unlimited turbo boost and special moves!” As we’ve gotten used to by now, the deal applies to those who pre-order the game from GameStop only.
The announcement came with the (not funny) infomercial-type video above, which seem to becoming more popular these days.
The game’s out mid-January, with added features thanks to the delay.

The Chair-developed Shadow Complex ended Xbox Live’s Summer of Arcade 2009 with a bit of a bang, Microsoft has announced today, by setting a new record for the most downloaded single-player title in Live Arcade’s history to date. It managed this feat by selling through 200,000 digital copies in its first week of availability, and Epic Games’ prez Dr. Michael Capps is naturally proud of their subsidiary, “Chair’s goal was to make a gorgeous game with tons of action, addictive challenges, and a great sense of exploration – and they knocked it out of the park. We’re so proud to have Shadow Complex join the Epic portfolio.”
Whether or not it can become the most downloaded gamer on Live Arcade, period, remains to be seen. But it certainly has some catching up to do.
Shadow Complex has broken the first week Xbox Live Arcade download record, having been purchased over 200,000 times during its first seven days of availability.
See that system up a few inches on the page? We’re going to be talking with Sony director of marketing John Koller about it on Wednesday, and taking an in-depth look at the new hardware, so we wanted to open up the channels for any 1UP readers that have questions about what to expect from the unit.
So if there’s anything you want to know, reply in the comments by midnight on Tuesday, and we’ll pick out as many as we can get to as part of a video feature on the site.
Sometimes a conscience is a terrible burden. Thankfully, videogames are pretty good at getting around any vestiges of empathy we might still have lying around. There are a few staple bad guys we’re just never going to make ourselves give a crap about, and we’ll just keep taking them down like shooting gallery ducks in game after game after game…
It’s amazing how much these guys get around even to this day. After a few hundred WWII games wherein we shot more Nazis than have ever existed in the history of the world, they keep coming out of hiding years later, with plans to clone Hitler for the 15th time. And hell, even if your game doesn’t have actual Nazis in it, you can always dress your bad guys up in snappy black uniforms with skulls on them, and the mere visual association will be enough to trigger our reflex to shoot first and ask questions never. What were they like as kids? Do they have a favorite food? Who cares, they’re wearing knee-high black boots.
Cold, unfeeling, heartless killing machines have a hard time engendering anything resembling sympathy. The trouble is, they’re not much good at inspiring hatred or any other motivating emotion, either. For the most part, they’re just a basic obstacle to be overcome, and there isn’t quite as much visceral satisfaction when machine parts get exploded around instead of, say, lungs and kidneys. Then again, games like Portal give us autoturrets with creepy infantile voices, which is a form of progress for machinekind. Unfortunately, it’s slightly undermined by more modern Metal Gears — mooing and crapping on things isn’t very emotionally engaging unless they do it on your lawn.
Whether they’re hulking shock troops with insect heads, or scuttling little monsters out to lay eggs in your brain, nothing earns a more heartfelt “screw you guys” than a bunch of things that aren’t even a little bit human. As an added bonus, they tend to be full of squishy glop in every color of the rainbow, which can make killing sprees a bit more artistic. Even better, nobody has to worry about the uncanny valley in rendering something that doesn’t look like people, and when the bad guys don’t have faces, you’re less likely to likely to notice when you shoot the exact same guy for the hundredth time, which tends to happen a lot with, say, Germans.
When it comes to cannon fodder, zombies are pretty close to perfection. They’re human enough that we can seriously dislike them, but also ravenous and icky-looking, so we can feel good about the necessary shotgun euthanasia. They look just like all those shuffling masses of jerks who get in your way on the subway, except they’re gross and slightly more rude, so you’re allowed to shoot them a bunch. And it’s probably a perk for programmers when bad guys are dumb as a bag of dead kittens. You can skip on all that fancy flanking and cover-taking AI and just let them make a beeline for the closest warm flesh.
Well, babies in videogames, anyway. Almost without exception, a videogame baby is either going to be gigantic, or fly, have hundreds of needle-sharp teeth, razors for arms, or just have a really creepy expression. Parasite Eve, Doom 3, Dead Space, whatever; if there’s a baby in a game, it’s a statistically safe bet that it’s not a helpless little person that needs our love. Instead, they’re ravenous horrors disguised as something we instinctively want to protect, and nobody’s going to fail to resent the hell out of them for that. Worse, if they’re horrible hellspawned abominations now, just what are they going to grow up to become if you don’t kill them with fire? Actually, other than a third eye or razor tipped tentacles or whatever, that doesn’t sound substantially different from real babies. Don’t let that stop you.
Live TV by Ustream
Time: Tuesday, September 1, 2009, 5 p.m. PST
Location: Watch the embedded video player above.
Questions: Submit your question(s) in our Game Night message board thread.
On this week’s Game Night, we’re playing Muramasa: The Demon Blade.

Square Enix’s Yoshinori Kitase has told RPGSite in an interview conducted at GamesCom that there may be downloadable content in Final Fantasy XIII’s future. While answering how the game may utilize Xbox Live and PlayStation Network, Kitase said they are exploring the option of DLC, “perhaps adding new areas, items or enemies.” But as for continuing the story with expansions to the narrative, things don’t look good. “[..]these would not be expansions to the story, only the gameplay.”
“The entire story of FF13 will be on the disc,” Kitase concluded.
The game is expected to receive a release date shortly, perhaps during PAX next week or the Tokyo Game Show later in September.

Sony has announced that they’ll be releasing remastered versions of both God of War and God of War II on a single Blu-ray disc later this year. The God of War Collection will include both PlayStation 2 games reworked with 720p resolution running at a smooth 60 fps to make all that harpy wing ripping and torso disemboweling look even better. The collection will cost $39.99 and will even include PS3 Trophy support. Hopefully, we’ll get a nice shiny Trophy for hooking up with two concubines at the same time.
Sony hasn’t announced a specific release date, committing only to “this holiday season.” With God of War III coming out in March 2010, God of War Collection brings Kratos’s trilogy together on a single format. This should take a little bit of the sting out of PS3 Slim’s owners who have cried afoul the PS3’s inability to do ‘only everything.’

Rock just isn’t what it used to be. With Guitar Hero 5 capitalizing on in-game advertising and Rock Band selling out to LEGO just to earn some extra cash from the kiddies, rock has lost touch with its roots, man. Brütal Legend is joining in on the corporate schilling, offering bonuses for gamers who preorder from the Man (GameStop). Gamers will get early access to the Brütal Legend demo, which serves no purpose to gamers who are dead set on buying the game anyway. They’ll also get a bonus in-game guitar.
So much for sticking it to the Man and rebelling against the status quo. Rock used to be about the music, man. Not selling out.
Shadow Complex has reviewed well and generated quite a bit of hype, so it doesn’t come as much of a surprise to hear that it broke new ground in Xbox Live Arcade sales. It’s now marked as the most downloaded single-player XBLA game, with over 200,000 sales in its first week alone. “We’re really flattered by all the great things fans and critics have said about Shadow Complex,” said Dr. Michael Capps of Epic Games. “We’re so proud to have Shadow Complex join the Epic portfolio.”
This is against the backdrop of controversy as some gamers have proposed a boycott to oppose the homophobic views of Orson Scott Card, who is credited with helping in creating the story. With record-setting sales it would seem that the boycott didn’t have much impact — and may have even raised the profile of the game. On the other hand, there’s no telling what the sales would be without the boycott, and as with most it was largely a symbolic gesture of disapproval.